![]() ![]() Night vision is near useless, might as well turn up gamma on my monitor. The 3rd person camera feels wrong - too much randomly changing perspective and mouse sensitivity. Controls feel a bit sluggish and sometimes even unresponsive. This is not a game breaking flaw, but is it really asking too much to let us use separate buttons for everything on our 100+ key controllers (aka keyboards). Who thought binding "Use", "Open/Smash Door", "Climb/Vault" and "Move to next cover" all to 1 button was a good idea? (you cannot change this). The control scheme has been changed since last game, and for the worse. ![]() Most video games lack plausibility to varying extents, but Blacklist is one of the worst offenders. It seems the devs tried too hard to impress gamers who they assume are just as dull-minded and tech illiterate as them. The computer interface the protagonists use looks more like gibberish alien tech from Starwars than something from real life. #SPLINTER CELL BLACKLIST XBOX ONE FULL#I liked the main villain more! The setup of Sam's new team is less believable - A small group of super elite ex-teens with total freedom, subject to absolutely no bureaucracy, with "license to kill", who report directly to the US president? come on! Also, the depiction of technology is so full of BS, even by SplinterCell standards, that it is immersion breaking. He also looks angry all the time and delivers so many lame pep-talk statements with a cold suave voice. And they made him younger and heavier - he looks like a steroid-pumped rip-off Commander Shepherd from Mass Effect. He used to be mature, calm, witty and cynical, but now he comes across like a smug jerk. Sam's new voice actor and model are less likable. I can put up with this, but it gets repetitive quickly - the market is already saturated with cover based shooters. Whether you are sneaking or shooting, you will spend most of your time glued to cover and pressing a key to dash to the next conveniently placed cover object. There is also the usual over emphasis on cover in the level design. ![]() At least the visual detail in some areas was quite good. I do miss the greater freedom of movement games like IGI 2, Stalker, and ARMA offer though, when you are infiltrating enemy positions. #SPLINTER CELL BLACKLIST XBOX ONE HOW TO#Level design is still too tight and linear, offering no real freedom in how to approach an objective, but this is normal for mainstream console games. If you follow this rule successfully, you are never forced to improvise (unless its scripted). As usual you observe the predefined enemy patrols, and sneak past when a gap inevitably appears. There are the typical minor issues and inconsistencies, but nothing too bad. Gameplay mechanics are OK - fairly solid and very conventional. As with the last game, the campaign story is decent - very much like a typical Hollywood action movie, and most enjoyable if you don't try to think too hard. The intro video is great, but the rest of the game does not hold up quite as well. LONG VERSION: Sorry, but I will have to go against consensus and say this is no better than SplinterCell:Conviction, which was average in my opinion. SHORT VERSION: Underneath the many small flaws and irritations, SplinterCell:Blacklist is still "OK" in the end, and sometimes even enjoyable. ![]()
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